AI Insights · Timothy · October 2022
Top 5 Neon Games Apps Performance on Unified Platform in Australia Q3 2022
Discover how the top 5 Neon Games apps performed in Australia during Q3 2022 with detailed insights into their weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Neon Games applications on a unified platform in Australia showcased varied trends in weekly downloads, revenue, and active users. Below is a detailed overview of their performance.
Beatstar from Space Ape Ltd saw its weekly revenue fluctuate throughout the quarter, peaking at around $31K in the last week of June and then experiencing a gradual decline, ending September with approximately $17.8K. Weekly downloads for the app remained relatively stable, with a peak of approximately 11.4K in late July. Active users showed a moderate increase early in the quarter, reaching 65.4K by the end of July, but saw a slight decline to about 58K by the end of September.
Geometry Dash Lite, published by RobTop Games AB, maintained a consistent weekly revenue around $1.1K throughout the quarter. The app's weekly downloads saw a noticeable increase, peaking at approximately 10.4K in mid-September. Active users remained relatively stable, hovering around 120K for most of the quarter.
Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. experienced a steady decline in weekly revenue, starting from $1.2K in mid-July and dropping to approximately $889 by the end of September. Weekly downloads fluctuated, with a notable dip to around 5.2K in early September before recovering to approximately 7.3K by the end of the month. Active users for the app remained relatively stable, averaging around 80K to 85K throughout the quarter.
Dancing Road: Hop Ball Music, another app by Amanotes Pte. Ltd., showed consistent weekly revenue around $400. Weekly downloads were relatively stable, with a slight increase from approximately 3.1K in early September to about 3.8K in mid-September. Active users remained steady, averaging around 16K throughout the quarter.
Magic Jump: EDM Dancing from Badsnowball Limited had minimal weekly revenue, peaking at $42 in mid-August. Weekly downloads saw an upward trend towards the end of the quarter, reaching approximately 3.4K in the final week of September. Active users for the app showed a gradual increase, peaking at approximately 7.8K in the last week of September.
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